Top/Games/Game Studies/Conferences
Conferences :
Conferences of interest to people who study games. Old conferences will be listed here if there is useful material archived at the website.
14 web sites matced for Conferences
Playing by the Rules - The Cultural Policy Challenges of Video Games
University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.

Game On 2002
London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.

Playing with the Future: Development and Directions in Computer Gaming
Manchester, England. 5-7 July 2002. Abstracts and programme available.

Text-Based Virtual Reality
Transcript of a seminar held at Meridian MOO in 1994.

Computer and Video Games Come of Age
National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.

Computers and Games 2002 (CG'02)
Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.

Talbot, Ben: "Compete, Command and Conquer"
A trip report from the International Games Cultures Conference in Bristol, UK, 29 June-1 July 2001.

International Conference on Application and Development of Computer Games
Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.

Trivial Pursuits: Games and Game Playing in the Classical World
Programme abstracts and related links from a conferece held at the University of Wisconsin-Madison.

Computer Games and Digital Cultures
Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.

International Game Developers' Association: Calendar
A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.

Cosign Conference
Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.

Serious Games Summit (2nd Annual)
This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.

7th International Conference on Computer Games: Animation, Mobile and Educational Systems
Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.

 
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