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Top/Games/Game Studies/Conferences |
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Conferences : |
| Conferences of interest to people who study games. Old conferences will be listed here if there is useful material archived at the website. |
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14 web sites matced for Conferences |
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Playing by the Rules - The Cultural Policy Challenges of Video Games
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University of Chicago, October 2001. Descriptions of panels, bios and links for numerous speakers, a lot of links to other game related sites, including game policy and research.
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Game On 2002
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London, UK. 27-28 November 2002. Third International Conference on Intelligent Games and Simulation. Announcement and call for papers.
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Playing with the Future: Development and Directions in Computer Gaming
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Manchester, England. 5-7 July 2002. Abstracts and programme available.
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Text-Based Virtual Reality
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Transcript of a seminar held at Meridian MOO in 1994.
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Computer and Video Games Come of Age
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National conference held at MIT in 2000. Full transcripts of sessions on games as interactive storytelling, aesthetics, and game design.
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Computers and Games 2002 (CG'02)
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Edmonton, Canada. 25-27 July 2002. International conference with emphasis on research and development in use of artificial intelligence in games.
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Talbot, Ben: "Compete, Command and Conquer"
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A trip report from the International Games Cultures Conference in Bristol, UK, 29 June-1 July 2001.
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International Conference on Application and Development of Computer Games
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Hong Kong. 6-7 January 2003. Theme this year is networked and multiplayer games and security. Development focus, but educational and other topics to do with games are also welcome.
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Trivial Pursuits: Games and Game Playing in the Classical World
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Programme abstracts and related links from a conferece held at the University of Wisconsin-Madison.
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Computer Games and Digital Cultures
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Tampere, Finland. Aesthetic, narrative and structural issues as well as bridging academia and industry. Programme and general conference information.
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International Game Developers' Association: Calendar
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A list of conferences and events of interest to game researchers and developers. Linked, annotated and chronologically ordered.
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Cosign Conference
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Computational Semiotics for Games and New Media: explores how semiotics can be used in creating and analysing games and new media.
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Serious Games Summit (2nd Annual)
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This second annual gathering investigating not just why serious games are important, but how to develop games for non-entertainment purposes.
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7th International Conference on Computer Games: Animation, Mobile and Educational Systems
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Magelis, Angoulême, France.The Conference encompasses all topics related to computer games design and development.
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