Top/Games/Game Studies
Game Studies :
Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.
Associated Categories for Game Studies
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22 web sites matced for Game Studies
Game Research
Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.

Games, Gamers and Gaming Culture
Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.

Game Liberation
A game about game theory by Jesper Juul.

Digiplay Initiative
Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.

Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest
Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.

DFC Intelligence: Game Industry Research
Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.

Richard A. Bartle: MUD Writings Archive
A collection of fulltext research articles on MUDs by different researchers.

Satellite Uplink
A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.

Global Timoto
One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.

Video Game Culture: Leisure and Play Preferences of BC Teens
Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.

The Canadian Video Game and Computer Industry
Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.

Artificial Life Game
Contains useful links to resources and studies of artificial life games.

Virtual Fools
Essays and articles on various issues in video game academia and scholarship.

Serious Games Initiative
Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.

Learning Games Initiative
Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.

GamesLab
New Zealand based research group dedicated to raising the profile of games research and acting as a proponent in developing a critical awareness of video games.

Elliott Avedon Museum and Archive of Games
Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.

Games For Health
Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.

Antifactory
A collaborative wiki focused on the art and science of Game Design.

Dungeon & Dreamers
Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.

Game Game
Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.

Habitat Chronicles
Blog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.

 
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